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Dwarf fortress fps counter position
Dwarf fortress fps counter position














Just keep trying to do _something_.Įventually it will either click and you'll have a bunch of fun, or you'll tire out. Have the wiki open and read it any time you are confused. I've used the same "strategy" for most technically challenging games: play in long stretches, trying to make any kind of progress. The feeling of mastering a properly hard game is a good reason to try it. I've mostly just gone back to Oxygen Not Included and make do without narrative and variation that I kind of wish were there. But he also makes no bones about how frequently the game is one or two clicks away from war crimes.

#DWARF FORTRESS FPS COUNTER POSITION SERIES#

He fed his animals meat that the humans would not eat (namely, the flesh of dead raiders).Īnyway, I think if you want to understand Rimworld 'physics' more, that series is probably a decent starting place. He had to kite them but then real hunters of megafauna kind of do the same thing. The RNG kept throwing him meat and cold weather clothing materials.

dwarf fortress fps counter position

If his camp wasn't constantly attacked by giant furry creatures he would have probably been toast. Knowing what's what mean you don't mine a mineral formation until you need the material. There are materials that ding you less once processed. There are materials in your environment that ding you even if you don't gather or process them.

dwarf fortress fps counter position

You could just spend all your time cheesing the game, or you can cheese it when it doesn't really affect whatever narrative you are trying for in your playthrough. He talks a good bit about the math of the game, and he minmaxes his minmaxing. > starting alone, naked, as a tribal, on an ice sheet - with one leg!įrancis John on Youtube basically did this recently. Cheesey tactics like kill boxes which exploit the stupidity of the AI, and seemingly non-sensical decisions like not letting your colonists have chairs, should only be required at the highest difficulty level IMO. I think the game needs to be rebalanced somehow to make it a less frutstating experience for A.) players. Or givign your craftspeople chairs to sit on while they work. Thus if you are an A.) player you are probably accidentally signing your own death sentence by e.g building fancy bed rooms for your pawns. I can build a wodden trap corridor on day 1 which will kill the entire raid before they can even see a single of my pawns."Īlso note that RimWorld raids are scaled according to colony wealth and number of pawns in the colony. Meanwhile B.) people are like "Sure, no problem.

dwarf fortress fps counter position

Have you ever wondered why RimWorld likes to throw that "Imperial Deserter" quest at you right at the beginning of the game?Ī.) people will think "This is silly, how could I possibly defeat an Imperial raid right at the start?" In contrast, if you do B.) the game becomes so dead easy that you can't even impress other players anymore by starting alone, naked, as a tribal, on an ice sheet - with one leg! If do A.) the game can be incredibly frustrating as you watch the colony you spent hours carefully building go down in flames despite the fact that you seemingly did nothing wrong. The problem is that there are two ways to play RimWorld which will lead to very different results there.Ī.) You do what "makes sense" to a normal human being dealing with a real situation. RimWorld raids are actually ridiculously easy to defeat.














Dwarf fortress fps counter position